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Motion in One Dimension with Constant Velocity

Motion in One Dimension with Constant Velocity

Basic Concepts

Motion in one dimension is defined as the movement of an object along a straight line (such as the x or y axis) without changing direction. When velocity is constant:

  • Acceleration (a) = zero
  • Velocity (v) is constant
  • Distance traveled is directly proportional to time

Mathematical Equations

x(t) = x₀ + v₀t

Where:

  • x₀: Initial position (m)
  • v₀: Constant velocity (m/s)
  • t: Time (s)

Practical Applications

1. Transportation Systems

Calculating arrival time for trains moving at constant speed between stations

2. Industrial Robots

Moving robotic arms at uniform speeds in assembly lines

3. Air Navigation

Planning aircraft routes during level flight

Motion with Acceleration One-Dimensional Motion Simulation

Displacement Calculator



Result:

Time Calculator



Result:

Motion Equations with Constant Acceleration:

1. Displacement: \[x(t) = x₀ + v₀t + ½at²\]

2. Velocity: \[v(t) = v₀ + at\]

3. Final Velocity: \[v² = v₀² + 2a(x - x₀)\]

Where:
x₀ = Initial position
v₀ = Initial velocity
a = Acceleration
t = Time

Practical Applications:

  • Free-fall motion of objects
  • Rocket motion during launch
  • Car braking systems
  • Projectile motion analysis
  • Amusement park ride design (roller coasters)

When an object moves in one dimension with varying velocity, the object has acceleration which is the time rate of change of velocity

Uniform Acceleration Motion Calculation

Uniform Acceleration Motion Calculator

Results:

Acceleration: 0.00 m/s²

Displacement at desired moment: 0.00 meters

Velocity at desired moment: 0.00 m/s







Comparison of One-Dimensional Motion Types

Comparison of One-Dimensional Motion

Comparison Aspect Motion with Constant Velocity Motion with Uniform Acceleration
Concept Motion of an object along a straight line with velocity that doesn't change over time Motion of an object along a straight line with velocity changing at a constant rate
Velocity Constant (v = v₀) Changes linearly with time (v = v₀ + at)
Acceleration Zero (a = 0) Constant (a = constant)
Motion Equations 1. Displacement: X = v₀t + X₀
1. Velocity: v = v₀ + at
2. Displacement: X = v₀t + ½at² + X₀
3. v² = v₀² + 2a(X - X₀)
Graphs - Displacement-time: Inclined straight line
- Velocity-time: Horizontal line
- Acceleration-time: Line at zero
- Displacement-time: Parabola
- Velocity-time: Inclined straight line
- Acceleration-time: Horizontal line




Free Fall in One Dimension

Free Fall in One Dimension

Motion Definition:

Motion of an object under the influence of Earth's gravity only, without air resistance.

Free Fall Equations:

1. Final Velocity: \[ v = v₀ + gt \]
g :Acceleration due to gravity \[g ≈ 9.8\; m/s²\]
2. Vertical Displacement: \[Δy = v₀t + ½gt²\]
3. Velocity without knowing time: \[v² = v₀² + 2gΔy\]

Purpose of Study:

  • Understanding basics of motion with constant acceleration
  • Analyzing gravity's effect on objects
  • Applying motion principles in engineering projects

Galileo Galilei:

First to scientifically study free fall in the 17th century, proving equal acceleration of objects despite different masses (in vacuum).

Practical Applications:

  1. Parachute system design
  2. Calculating object fall time in construction
  3. Programming space simulators
  4. Improving air sports performance

Practical Example:

If an object falls from 100 meters height:
Time to reach ground: \[t = sqrt {\frac {2h}{g} }≈ 4.5 \;s\]
Impact velocity: \[v = gt ≈ 44 m/s\]


Free Fall Calculator

Free Fall Calculator

Results:




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