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<<< Refraction of light and lenses >>>



"Light Refraction: The change in the direction of wave propagation when the wave moves from one medium to another

When refraction occurs, the wave speed changes

The wavelength changes when refraction occurs

The source is the same for both incident and refracted waves, meaning the frequency remains constant

Light Refraction

Write the appropriate number for each element based on the illustration

Light ray illustration Look at the image then write the appropriate number in each blank
Element Number
The incident ray represents number ()
The refracted ray represents number ()
The angle of incidence represents number ()
The angle of refraction represents number ()
The perpendicular to the surface represents number ()
The interface surface represents number ()

Question: When does light refract toward the perpendicular?
When does it refract away from the perpendicular?
And when does refraction not occur?


Light falling from a medium with higher speed to a medium with lower speed
Light falling from a medium with lower speed to a medium with higher speed
Change the angle of incidence in both cases using the indicator and observe the results

Light Refraction Simulation

Explore how light refracts when moving between different media

30°
Glass
Air
⚠️ Total internal reflection occurs

Important Results

If light moves from a medium with higher speed to a medium with lower speed, it refracts toward the normal

If light moves from a medium with lower speed to a medium with higher speed, it refracts away from the normal

No refraction occurs if light falls perpendicular to the interface surface

No refraction occurs if light falls in the same medium


Snell's Law of Refraction

In 1621, Snell found that when light passes from one transparent medium to another, the sine of each angle is related through the equation:

\[n_1 . Sin (θ_1)=n_2 . Sin (θ_2)\]

\[n_1\] - refractive index of the first medium

\[n_2\] - refractive index of the second medium

\[θ_1\] - angle of incidence

\[θ_2\] - angle of refraction


🔍 Calculation Example:

When light travels from air (n=1) to water (n=1.33) at an incidence angle of 30°:
\[ sin(θ₂) = \frac{(1 × sin(30°))} {1.33} ≈ 0.3759\] θ₂ ≈ 22°

Interactive Simulation

Results:

Practical Applications

1. Optical Fibers

Use the phenomenon of total internal reflection to transmit data through glass fibers with minimal energy loss

2. Medical Endoscopes

Used in internal endoscopy to examine internal organs without surgery

3. Optical Reflectors

Used in traffic signals and bicycles to effectively reflect light

4. Imaging Techniques

Applications in advanced optical microscopes and medical imaging

Refractive Index

It is the ratio between the speed of light in vacuum to the speed of light in that medium:

\[n=\frac{C}{v}\]

The refractive index has no unit of measurement because it's a ratio and is always greater than one because the speed of light in vacuum is always the greatest.



Material Refractive Index (n)
Vacuum 1.00000
Air (at standard conditions) 1.00029
Water (20°C) 1.333
Ethanol 1.361
Polished Glass (Soda-lime glass) 1.52
Fused Quartz 1.46
Flint Glass 1.60 - 1.89
Note: The refractive index is the ratio between the speed of light in a vacuum and its speed in the material. The mentioned values are at a temperature of 20°C and a wavelength of 589 nanometers (Sodium D-line).

Snell's Law

In this simulation, apply Snell's Law and verify the law's validity. Each time, change the medium and determine the angle of incidence, angle of refraction, refractive index of the first medium, and refractive index of the second medium. Apply Snell's Law and verify the equality.






In this simulation, change the refractive index using the slider on the right and calculate the refractive index and the angle at which the ray exits.




Critical Angle and Total Internal Reflection

Shine light from a medium with a higher refractive index to a medium with a lower refractive index and compare the angle of incidence and refraction.


The angle of incidence is (greater - smaller) than the angle of refraction.


Increase the angle of incidence until you reach a refraction angle of 90 degrees. At this point, we call the angle of incidence that corresponds to a refraction angle of 90 degrees the critical angle, denoted by the symbol \[θ_C\].


\[n_1 . Sin (θ_1)=n_2 . Sin (θ_2)\]
\[n_1 . Sin (θ_C)=n_2 . Sin (90)\]
\[ Sin (θ_C)=\frac{n_2}{n_1}\]


Solved Example

In the figure below, there are four cases of light falling from water to air.


Ray 1 did not undergo refraction. Why?


Calculate the refraction angle for ray 2.

Calculate the critical angle for ray 3.


Why did total internal reflection occur for ray 4?



  • Click here to show solution method

  • Lenses

    There are two types of lenses:

    Convex lenses: Thin at the edges and thick in the middle

    They converge rays if they fall parallel at a single point called the focus, which is real resulting from the intersection of refracted rays.

    Concave lenses: Thick at the edges and thin in the middle

    They diverge rays if they fall parallel, but the extensions of the refracted rays meet at a single point called the focus, which is imaginary resulting from the intersection of the extensions of refracted rays.


    They have different shapes:

    Focus

    Images in Lenses

    First, we need to know the path of rays in lenses.

    All incident rays obey the law of refraction.

    Light falling parallel to the principal axis refracts passing through the focus in convex lenses or its extension passes through the focus in concave lenses.

    Light passing through the optical center continues its path without refraction.

    Light passing through the focus as in convex lenses or its extension passing through the focus as in concave lenses refracts parallel to the principal axis.

    Lenses

    Lenses


    In this simulation, we will place an object at different distances from convex and concave lenses, draw the formed images, and determine the image characteristics.

    Drawing Skill
    Complete drawing the images formed from the previous experiment when placing an object in front of a convex lens at different positions and verify the solution by clicking on the solution method.
  • Click here to show solution method
  • Complete drawing the images formed from the previous experiment when placing an object in front of a concave lens at any position. The same image appears. Verify the solution by clicking on the solution method.
  • Click here to show solution method
  • Useful Information: Lens Formulas

    From the similarity of triangles, the lens equations are derived:

    \[\dfrac{1}{X_o}+\dfrac{1}{X_i}=\dfrac{1}{f}\]

    There is a problem in applying the previous equation, which is the signs of the previous values. The following table shows the signs:

    In optics, we use positive and negative signs to indicate the positions of objects and images relative to lenses. The following table shows the signs of focal length, object distance, and image distance in convex and concave lenses.

    Lens Type Focal Length \[f\] Object Distance \[X_O\] Image Distance \[X_i\] Notes
    Convex Lens (Converging) Positive (+) Positive (+) if object is placed in front of lens
    Negative (-) if object is an image from another lens
    Positive (+) for real images
    Negative (-) for virtual images
    The image is real when the image forms on the opposite side of the lens
    Concave Lens (Diverging) Negative (-) Positive (+) if object is placed in front of lens
    Negative (-) if object is an image from another lens
    Negative (-) The image is always virtual, upright, and smaller than the object

    We only assign signs to known values.

    Magnification is the ratio of image height \[{h_i}\] to object height \[{h_o}\].

    It is equivalent to (-) image distance to object distance.

    \[M = \dfrac{h_i}{h_o} = -\dfrac{X_i}{X_o} \]

    Note that the magnification sign is always opposite to the image distance sign.

    Optical Lenses: Comprehensive Study

    Optical Lenses: Comprehensive Study

    First: Basic Concepts

    1. Convex Lens

    Convex lenses are characterized by being thicker in the middle than at the edges, and they work to converge light rays. Main characteristics:

    • Positive focal length (f > 0)
    • Produces real or virtual images depending on object position
    • Used to correct farsightedness

    2. Concave Lens

    Concave lenses are characterized by being thinner in the middle than at the edges, and they work to diverge light rays. Main characteristics:

    • Negative focal length (f < 0)
    • Always produces virtual images
    • Used to correct nearsightedness

    Second: Lens Law

    The lens law states the following relationship:

    \[\frac {1}{f }=\frac {1}{X_I} +\frac {1}{X_O}\]

    Where:
    \[f \] - Focal length
    \[X_i\] - Image distance
    \[X_o\] - Object distance

    Third: Comparison Between Lenses

    Comparison Between Convex and Concave Lenses

    Convex Lens
    Concave Lens

    Definition

    A lens that is thick in the middle and thin at the edges, refracts rays through it toward the center

    Definition

    A lens that is thin in the middle and thick at the edges, scatters rays away from the center

    Image Type

    Real or virtual

    Image Type

    Always virtual

    Orientation

    Inverted or upright

    Orientation

    Always upright

    Basic Equations:

    \[\frac {1}{f} = (n-1)(\frac {1}{R₁} - \frac {1}{R₂})\]
    \[\frac {1}{f }=\frac {1}{X_I} + \frac {1}{X_O}\]
    Magnification \[m =\frac {X_I}{X_O}\]
    Positive focal length \[f\]
    Refractive index \[ n\]

    Basic Equations:

    \[\frac {1}{f} = (n-1)(\frac {1}{R₁} - \frac {1}{R₂})\]
    \[\frac {1}{f }=\frac {1}{X_I} +\frac {1}{X_O}\]
    Magnification \[m =\frac {X_I}{X_O}\]
    Negative focal length \[f\]
    Refractive index \[ n\]

    Practical Applications:

    • Cameras and binoculars
    • Microscopes and magnifiers
    • Farsightedness glasses
    • Astronomical telescopes

    Practical Applications:

    • Nearsightedness glasses
    • Laser devices (beam expansion)
    • Side lighting fixtures
    • Door viewers (peepholes)

    Fourth: Practical Applications

    Applications of Convex Lenses:

    • Photographic cameras
    • Microscopes
    • Farsightedness correction glasses

    Applications of Concave Lenses:

    • Nearsightedness correction glasses
    • Car headlight systems
    • Telescope systems
    Lens Law Simulation

    Lens Law Simulation

    In this simulation, move the blue circle above the object to move the object. Move the circle at the focus to change the focal length. Move the blue circle to the right side of the lens to change it to a concave lens. Change the object position each time and determine the focal length value and object distance from the experiment, then calculate the image distance and magnification each time.
    In this simulation, chromatic aberration is a type of image distortion resulting from the lens's inability to focus colors at the same convergence point.
    It occurs due to the difference in the refractive index of lenses and the difference in light wavelengths.
    It was found that the refractive index of glass media increases with wavelength, its value is greater for blue light than for red light.
    In this simulation, spherical aberration is an optical effect
    observed in optical devices, lenses, mirrors, and others that occurs due to increased
    refraction of light rays falling on a lens or resulting from reflection of light rays
    when they fall on a mirror near its edge, compared to rays that fall near the center. Scientists recognized this property of spherical surfaces
    during the seventeenth century AD when they were trying to make a telescope with a concave spherical mirror
    . After examination and scrutiny, they concluded that a parabolic surface serves the purpose, as it collects parallel incident rays at a single focus
    . Mathematics and the parabola equation helped them with this. This aberration intensifies at the focus
    the closer the light ray falls to the edge of the mirror or the edge of the lens
    . The rays gather at a point on the principal axis of the lens or the spherical surface at a distance from the "vertex" of the spherical curve
    Write a comment, and if there is a mistake, write and specify its location Write a comment, and if there is mistake, write and specify its location

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